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The list of available combat skills can be found here. As these skills are only meant to reflect martial and magical schools of training, we believe it is an exhaustive list at this time. If you have something to add, however, please let us know!

There is no limit to the number of skills that a character can have, but they must be supported by the background and history. A Fereldan knight might have training in many different weapon styles, for example, but a baker is unlikely to know how to handle every weapon imaginable.

Note that characters who are older than 25 years IC at the start may be permitted additional Master or Expert skills if their history supports it. Specializations may also grant additional skills.

Proficiency levels and new skills may be gained through roleplay. Characters may learn a skill from other characters if the proficiency of the teacher is at least one level higher than that of the student.

Mage Edit

Characters in the Mage class have access to both Martial & Magical combat skills; however, the more time spent training in one area, the less time available to train in the other.

Circle Mage Edit

Characters in the Mage class with a history of Circle training begin with the following:

  • Light Armor
  • Expert level Arcane Lance
  • Expert level Staves
  • They may also have 1 Master level and 1 additional Expert level combat skill. Unless they have spent a great deal of time outside the Circle’s control, these should be Magical skills.
  • There is no limit to Intermediate or Novice level skills, but they must be supported by logic and character backstory.
  • A maximum of ten spells are permitted unless a specialization is chosen, in which case, a maximum of twelve will be permitted

Apostate Edit

Characters in the Mage class who are apostates with no Circle training begin with the following:

  • 1 Master level & 1 Expert level combat skill. These may be Martial or Magical. There is no limit to Intermediate or Novice level skills, but they must be supported by logic and character backstory.
  • A maximum of ten spells are permitted unless a specialization is chosen, in which case, a maximum of twelve will be permitted

Restrictions Edit

The following restrictions apply to mages using Martial combat skills:

  • When wielding any weapon besides a staff in combat, no spells can be cast
  • When wearing any armor besides Light Armor in combat, no spells can be cast

Rogue Edit

Characters in the Rogue class begin with the following:

  • Medium Armor
  • 1 Master level or 2 Expert level Martial combat skills.
  • There is no limit to Intermediate or Novice level skills, but they must be supported by logic and character backstory.

Restrictions Edit

The following restrictions apply to rogues using Martial combat skills:

  • A rogue wearing chain or plate armor cannot use stealth at all
  • A rogue using a shield, a two-handed weapon or a polearm cannot use stealth in combat.

Warrior Edit

Characters in the Warrior class begin with the following:

  • Medium Armor
  • Heavy Armor
  • 1 Master level and 1 Expert level Martial combat skills.
  • There is no limit to Intermediate or Novice level skills, but they must be supported by logic and character backstory.

Civilian Edit

A starting character in the Civilian class may take up to 2 combat skills from the following list:

  • Unarmed Combat at any level
  • Staves at Intermediate or lower
  • Single Weapon (usually Dagger or Club) at Intermediate or lower