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The list of available non-combat skills can be found here. This is not meant to be an exhaustive list, and if you have a skill that you believe would fit in to the world of Thedas, by all means, ask the moderators!

There is no limit to the number of skills that a character can have, but they must be supported by the background and history. A simple soldier in the Bannorn would not be expected to have an extensive familiarity of Nevarran Heraldry, for example (unless perhaps his mother was exiled Nevarran nobility, also as example).

A starting character in the Mage, Rogue or Warrior classes may have:

  • 1 skill at Master
  • 1 skill at Expert level
  • Unlimited skills at Intermediate and Expert level (if supported by background and history)

Specializations may add non-combat skill levels beyond this.

As a trade-off for the limited combat skills, starting characters in the Civilian class may have:

  • 2 skills at Master level
  • 2 skills at expert level
  • Unlimited skills at Intermediate and Expert level (if supported by background and history)

Characters who are older than 25 years IC at the start may be permitted additional Master or Expert skills if their history supports it. 

Proficiency levels and new skills may be gained through roleplay. Characters may learn a skill from other characters if the proficiency of the teacher is at least one level higher than that of the student.