FANDOM


Character skills at Thedas: Timelines differ greatly from those found in the Dragon Age CRPG’s. The nature of those games places limitations on character customization and puts fairly rigid barriers between the different class types: a mage cannot learn to steal, nor can a rogue wield a greatsword. We wanted to remove those barriers and allow for the greatest degree of character customization possible.

To this end, all non-combat skills are available to all classes, and of the combat skills, only magical combat (spells) is limited to a single class.

Proficiency Levels Edit

Each skill has four levels of proficiency: Novice, Intermediate, Expert & Master. These levels are intended to serve as RP guides for what your character is capable of: a thief with a Novice Legerdemain skill would not be able to pick pockets in the marketplace without a very high risk of getting caught, for example.

Novice: Exactly what it says. The character is in the earliest stages of learning this skill, and all but the simplest tasks are likely beyond them.

Intermediate: The character has advanced in the skill, but would still be unlikely to be able to make a decent living using it, and more complex tasks are still out of their reach.

Expert: The character is fully proficient in the skill, can accomplish all but the most complex tasks, and would be able to make a living using that skill.

Master: The best of the best. The character is familiar with even the most esoteric aspects of the skill, and could make a comfortable living using it. They will still make the occasional mistake, but it is rare.

The number of skills permitted at Expert & Master levels will be limited, reflecting the time and effort required to attain such proficiency. In general, there will be no limits to skills at Novice & Intermediate levels, but they should be plausibly accounted for in your character’s backstory.

Gaining Skills & Proficiency Levels Edit

To reflect the greater experience that comes with age, you may add one additional proficiency level past age 25, and one more for every 3 years past that.

Proficiency levels and new skills may be gained through roleplay. Characters may learn a skill from other characters if the proficiency of the teacher is at least one level higher than that of the student.

Non-Combat Skills Edit

The list of available non-combat skills can be found here. This is not meant to be an exhaustive list, and if you have a skill that you believe would fit in to the world of Thedas, by all means, ask the moderators!

There is no limit to the number of skills that a character can have, but they must be supported by the background and history. A simple soldier in the Bannorn would not be expected to have an extensive familiarity of Nevarran Heraldry, for example (unless perhaps his mother was exiled Nevarran nobility, also as example).

Civilian Edit

Starting characters in the Civilian class may have 2 skills at Master level and 4 skills at expert level.

Mage Edit

A starting character of the Mage class may have one Master level skill & one expert level skill from the following skills:

  • Alchemy
  • Arcane Lore
  • Religious Lore (Chantry mage only)
  • Research

They may have two additional Expert skills from the non-combat skills list (including those above). Specializations may grant additional skills and proficiency levels beyond these.

Rogue Edit

A starting character of the Rogue class may have one Master level skill & one expert level skill from the following skills:

  • Acrobatics
  • Climbing
  • Evaluation
  • Legerdemain
  • Lockpicking
  • Stealth
  • Traps

They may have two additional Expert skills from the non-combat skills list (including those above). Specializations may grant additional skills and proficiency levels beyond these.

Warrior Edit

A starting character of the Warrior class may have one Master level skill & one expert level skill from the following skills:

  • Leadership
  • Might
  • Military Lore
  • Stamina

They may have two additional Expert skills from the non-combat skills list (including those above). Specializations may grant additional skills and proficiency levels beyond these.

Combat Skills Edit

Combat Skills are divided into martial and magical. Martial skills are available to all character classes, with certain class restrictions. Magical skills are limited to mages. The list of skills and weapon classes can be found here.

Armor skills do not have levels. They are either known or they are not. A character wearing an armor that they do not have the skill for will be extremely hampered in movement and combat.

Civilian Edit

A starting character in the Civilian class may take up to 2 combat skills from the following list:

  • Unarmed Combat at any level
  • Staves at Intermediate or lower
  • Single Weapon (usually Dagger or Club) at Intermediate or lower

Mage Edit

Characters in the Mage class have access to both Martial & Magical combat skills; however, the more time spent training in one area, the less time available to train in the other.

Characters in the Mage class with a history of Circle training begin with the following:

  • Light Armor
  • Expert Level Arcane Lance
  • Expert Level Staves
  • They may also have one Master Level and one additional Expert level combat skill. Unless they have spent a great deal of time outside the Circle’s control, these should be Magical skills. There is no limit to Intermediate or Novice level skills, but they must be supported by logic and character backstory.
  • A maximum of ten spells are permitted unless a specialization is chosen, in which case, a maximum of twelve will be permitted

Characters in the Mage class who are apostates with no Circle training begin with the following:

  • One Master level & one Expert level combat skill. These may be Martial or Magical. There is no limit to Intermediate or Novice level skills, but they must be supported by logic and character backstory.
  • A maximum of ten spells are permitted unless a specialization is chosen, in which case, a maximum of twelve will be permitted

The following restrictions apply to mages using Martial combat skills:

  • When wielding any weapon besides a staff in combat, no spells can be cast
  • When wearing any armor besides Light Armor in combat, no spells can be cast

Rogue Edit

Characters in the Rogue class begin with the following:

  • Medium Armor
  • One Master level or two Expert level Martial combat skills. There is no limit to Intermediate or Novice level skills, but they must be supported by logic and character backstory.

The following restrictions apply to rogues using Martial combat skills:

  • A rogue wearing chain or plate armor cannot use stealth at all
  • A rogue using a shield, a two-handed weapon or a polearm cannot use stealth in combat.

Warrior Edit

Characters in the Warrior class begin with the following:

  • Medium Armor
  • Heavy Armor
  • One Master level and one Expert level Martial combat skills. There is no limit to Intermediate or Novice level skills, but they must be supported by logic and character backstory.